Lua Scripts Help
Keyboard Maestro Macros Help
Create Binding Guides Help (Lua Script)
Creates non-printing crop marks that provide a visual placement guide of common bindings.
In the Create Binding Guides window, select a type of binding to use – 3 Hole Punch, Coil, or Cerlox
The Page Side popup menu determines where the Binding Guides will appear.
Facing means guides will appear on the left side of odd numbered pages, and the right side of even numbered pages.
Reverse Facing flips the odd/even sides.
All will put Binding Guides on both sides of the page.
Left and Right put the Binding Guides on the left/right of the page. **note** left and right do not mean “left” and “right” page
The Page Selection popup menu determines if the Binding Guides will appear on all pages or just the current page.
Inset allows you to move the Binding Guides horizontally.
Positive numbers will move toward the middle of the page. Negative numbers will move towards the edge of the page.
Vertical Adjustment allows you to adjust the height of the Binding Guides. Positive numbers go up, Negative numbers go down.
When you have the settings you like, click the Add Binding Guides button. You’ll see the greyed out textboxes appear on the score and parts.
Clicking the Remove All Binding Guides button removes any unaltered text boxes created with this script. **note** If you make any changes to the text, the Remove All Binding Guides button may not delete the text boxes.
You can also delete the text boxes with the Text Tool, or by clicking Undo immediately after creating the Binding Guides.
**WARNING** When the Remove All Binding Guides is pressed, any text box in your score with Unicode characters U+25AF or U+20DD where those characters are in Times New Roman font and using a Hidden font style will be deleted. I’m betting that will never happen to anyone accidentally. If you honestly have this happen to you please send me a note.
These Binding Guides are to be used as a rough guide only. Every hole punch or binding machine will have it’s own measurements. Do not assume these Binding Guides will be completely accurate after your score and parts have been printed.
Randomize Music (Lua Script)
Reset Imported Dynamics Help (Lua Script)
Open the Expression Selection window of your Finale template file (the file you have imported to)
Make a note of the Dynamics Expressions along with their ID numbers.
Run the Reset Imported Dynamics Lua Script, and input any incorrect ID numbers in the boxes.
Click Reset Expressions and close the window, the imported expressions should have swapped with the correct
expression in your template file.
The default numbers in the dialog box can be changed by opening the Reset Imported Dynamics.lua file in any text editor.
This will allow you to run the script without the need to change the ID numbers each time
(assuming you are always importing to the same file)
Find the list of variables (labeled DYNAMICS) near the top of the file.
Change the numbers after the variables to the preferred default ID number and save the Reset Imported Dynamics.lua file.
For example, if your forte marking is has an ID number of 12, change:
local dyn_f = 4
local dyn_f = 12
If you feel comfortable with some basic Lua coding, you can add your own expressions to the script, by studying
the script and duplicating some of the basic format.
Added expressions will not appear in the dialog window, but will run in the background.
If you are always importing to the same template file, the hard coded default ID numbers should work for you.
Layer Warning Bell (Keyboard Maestro Macro)
Pallette Mover (Keyboard Maestro Macro)
Quarter – Eighth Triplet (Keyboard Maestro Macro)
Too Many Beats (Keyboard Maestro Macro)